[ [J]uNIo[R] Cyber-[J2] ]
----------------------------------------------------------------

----------------------------------------------------------------
[-]Yang Belum Punya User DI [J]uNIo[R] Cyber J2
Harap Register.
[-]Yang Sudah Ada Di HarapKan Log In Terlebih
Dahulu.
[-]Pembukaan Moderators & Staf Di Forum
[J]uNIo[R] Ini Daftar Diri Anda Segera
----------------------------------------------------------------
~Thankz For ALL TAUFIK_JR~
----------------------------------------------------------------


♦ JR ♦ ™ Wellcome To [J]uNIo[R] Cyber [J2] ™ ♦ JR ♦
 
V.I.P ForumsIndeksCalendarFAQPencarianAnggotaGroupPendaftaranLogin
l [Demi Kenyamanan Forums [J]uNIo[R], Untuk Member [J]uNIo[R] Yang Jarang Online Username nya Akan Kami " DELETE " , Karena Kami Ingin Memberikan Yang Terbaik Bagi Forums [J]uNIo[R]. Terima Kasih.] |
Welcome To [J]uNIo[R] Cyber [J2] Community [Daftarkan Diri Anda SEGERA].
Login
Username:
Password:
Login otomatis: 
:: Lupa password?
Pencarian
 
 

Display results as :
 
Rechercher Advanced Search
Keywords
Anti lostsaga wallshot auto 2012 banned cash permanen cheater senjata cheat weapon terbaru Mengganti injector cara Pada menu Gambar point update agustus wallhack 2011 2013 blank
Top posters
Agoes_[J][R]
 
|™TAUFIK_[J]uNIo[R]™|
 
*Yoza TeamElite Cyber-J2*
 
qhonyex
 
cyber-j2_MKZ_PRO
 
|Hacker|
 
†~Rïväl~†
 
zyzycool
 
montok
 
BlackAFT
 
Latest topics
March 2017
MonTueWedThuFriSatSun
  12345
6789101112
13141516171819
20212223242526
2728293031  
CalendarCalendar
Info Menjadi V.I.P
Cool Blue Outer Glow Pointer
My Music

Share | 
 

 SC WH D3D Menu

Topik sebelumnya Topik selanjutnya Go down 
PengirimMessage
Agoes_[J][R]
™|==Members==|™
™|==Members==|™
avatar

Name : Agoes_[J][R]
Jumlah Posting : 139
Reputation : 42
Cendol : 237
Join date : 02.09.11

PostSubyek: SC WH D3D Menu   Sat Sep 03, 2011 3:55 pm

Contoh Video :



Kalo Work Jangan Lupa Kokop Kontol Gue

Malmsteen.cpp
Spoiler:
 


MainBase.cpp
Spoiler:
 


andremenuclass.h
Spoiler:
 


based.h
Spoiler:
 


Functions.h
[spoiler]

#include
#include "SystemIncludes.h"
#include "d3d9types.h"

void PrintText(char pString[], int x, int y, D3DCOLOR col, ID3DXFont *font)
{
RECT FontRect = { x, y, x+500, y+30 };
font->DrawText( NULL, pString, -1, &FontRect, DT_LEFT | DT_WORDBREAK, col);
}

void FillRGB( int x, int y, int w, int h, D3DCOLOR color, IDirect3DDevice9* pDevice )
{
if( w < 0 )w = 1;
if( h < 0 )h = 1;
if( x < 0 )x = 1;
if( y < 0 )y = 1;

D3DRECT rec = { x, y, x + w, y + h };
pDevice->Clear( 1, &rec, D3DCLEAR_TARGET, color, 0, 0 );
}

void DrawBorder( int x, int y, int w, int h, int px, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
{
FillRGB( x, (y + h - px), w, px, BorderColor, pDevice );
FillRGB( x, y, px, h, BorderColor, pDevice );
FillRGB( x, y, w, px, BorderColor, pDevice );
FillRGB( (x + w - px), y, px, h, BorderColor, pDevice );
}

void DrawBox( int x, int y, int w, int h, D3DCOLOR BoxColor, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
{
FillRGB( x, y, w, h, BoxColor, pDevice );
DrawBorder( x, y, w, h, 1, BorderColor, pDevice );
}

bool isMouseinRegion(int x1, int y1, int x2, int y2)
{
POINT cPos;
GetCursorPos(&cPos);
if(cPos.x > x1 && cPos.x < x2 && cPos.y > y1 && cPos.y < y2){
return true;
} else {
return false;
}
}

bool bCompare(const BYTE* pData, const BYTE* bMask, const char* szMask)
{
for(;*szMask;++szMask,++pData,++bMask)
if(*szMask=='x' && *pData!=*bMask) return 0;
return (*szMask) == NULL;
}
typedef enum
{
AdapterGetCaps,
AdapterCreateDevice,
AdapterCloseAdapter,
}adpfunc_t;

typedef enum _D3DDDIRENDERSTATETYPE
{
D3DDDIRS_ZENABLE = 7,
D3DDDIRS_FILLMODE = 8,
D3DDDIRS_SHADEMODE = 9,
D3DDDIRS_LINEPATTERN = 10,
D3DDDIRS_ZWRITEENABLE = 14,
D3DDDIRS_ALPHATESTENABLE = 15,
D3DDDIRS_LASTPIXEL = 16,
D3DDDIRS_SRCBLEND = 19,
D3DDDIRS_DESTBLEND = 20,
D3DDDIRS_CULLMODE = 22,
D3DDDIRS_ZFUNC = 23,
D3DDDIRS_ALPHAREF = 24,
D3DDDIRS_ALPHAFUNC = 25,
D3DDDIRS_DITHERENABLE = 26,
D3DDDIRS_ALPHABLENDENABLE = 27,
D3DDDIRS_FOGENABLE = 28,
D3DDDIRS_SPECULARENABLE = 29,
D3DDDIRS_ZVISIBLE = 30,
D3DDDIRS_FOGCOLOR = 34,
D3DDDIRS_FOGTABLEMODE = 35,
D3DDDIRS_FOGSTART = 36,
D3DDDIRS_FOGEND = 37,
D3DDDIRS_FOGDENSITY = 38,
D3DDDIRS_EDGEANTIALIAS = 40,
D3DDDIRS_COLORKEYENABLE = 41,
D3DDDIRS_OLDALPHABLENDENABLE = 42,
D3DDDIRS_ZBIAS = 47,
D3DDDIRS_RANGEFOGENABLE = 48,
D3DDDIRS_TRANSLUCENTSORTINDEPENDENT = 51,
D3DDDIRS_STENCILENABLE = 52,
D3DDDIRS_STENCILFAIL = 53,
D3DDDIRS_STENCILZFAIL = 54,
D3DDDIRS_STENCILPASS = 55,
D3DDDIRS_STENCILFUNC = 56,
D3DDDIRS_STENCILREF = 57,
D3DDDIRS_STENCILMASK = 58,
D3DDDIRS_STENCILWRITEMASK = 59,
D3DDDIRS_TEXTUREFACTOR = 60,
D3DDDIRS_SCENECAPTURE = 62,
D3DDDIRS_STIPPLEPATTERN00 = 64,
D3DDDIRS_STIPPLEPATTERN01 = 65,
D3DDDIRS_STIPPLEPATTERN02 = 66,
D3DDDIRS_STIPPLEPATTERN03 = 67,
D3DDDIRS_STIPPLEPATTERN04 = 68,
D3DDDIRS_STIPPLEPATTERN05 = 69,
D3DDDIRS_STIPPLEPATTERN06 = 70,
D3DDDIRS_STIPPLEPATTERN07 = 71,
D3DDDIRS_STIPPLEPATTERN08 = 72,
D3DDDIRS_STIPPLEPATTERN09 = 73,
D3DDDIRS_STIPPLEPATTERN10 = 74,
D3DDDIRS_STIPPLEPATTERN11 = 75,
D3DDDIRS_STIPPLEPATTERN12 = 76,
D3DDDIRS_STIPPLEPATTERN13 = 77,
D3DDDIRS_STIPPLEPATTERN14 = 78,
D3DDDIRS_STIPPLEPATTERN15 = 79,
D3DDDIRS_STIPPLEPATTERN16 = 80,
D3DDDIRS_STIPPLEPATTERN17 = 81,
D3DDDIRS_STIPPLEPATTERN18 = 82,
D3DDDIRS_STIPPLEPATTERN19 = 83,
D3DDDIRS_STIPPLEPATTERN20 = 84,
D3DDDIRS_STIPPLEPATTERN21 = 85,
D3DDDIRS_STIPPLEPATTERN22 = 86,
D3DDDIRS_STIPPLEPATTERN23 = 87,
D3DDDIRS_STIPPLEPATTERN24 = 88,
D3DDDIRS_STIPPLEPATTERN25 = 89,
D3DDDIRS_STIPPLEPATTERN26 = 90,
D3DDDIRS_STIPPLEPATTERN27 = 91,
D3DDDIRS_STIPPLEPATTERN28 = 92,
D3DDDIRS_STIPPLEPATTERN29 = 93,
D3DDDIRS_STIPPLEPATTERN30 = 94,
D3DDDIRS_STIPPLEPATTERN31 = 95,
D3DDDIRS_WRAP0 = 128,
D3DDDIRS_WRAP1 = 129,
D3DDDIRS_WRAP2 = 130,
D3DDDIRS_WRAP3 = 131,
D3DDDIRS_WRAP4 = 132,
D3DDDIRS_WRAP5 = 133,
D3DDDIRS_WRAP6 = 134,
D3DDDIRS_WRAP7 = 135,
D3DDDIRS_CLIPPING = 136,
D3DDDIRS_LIGHTING = 137,
D3DDDIRS_AMBIENT = 139,
D3DDDIRS_FOGVERTEXMODE = 140,
D3DDDIRS_COLORVERTEX = 141,
D3DDDIRS_LOCALVIEWER = 142,
D3DDDIRS_NORMALIZENORMALS = 143,
D3DDDIRS_COLORKEYBLENDENABLE = 144,
D3DDDIRS_DIFFUSEMATERIALSOURCE = 145,
D3DDDIRS_SPECULARMATERIALSOURCE = 146,
D3DDDIRS_AMBIENTMATERIALSOURCE = 147,
D3DDDIRS_EMISSIVEMATERIALSOURCE = 148,
D3DDDIRS_VERTEXBLEND = 151,
D3DDDIRS_CLIPPLANEENABLE = 152,
D3DDDIRS_SOFTWAREVERTEXPROCESSING = 153,
D3DDDIRS_POINTSIZE = 154,
D3DDDIRS_POINTSIZE_MIN = 155,
D3DDDIRS_POINTSPRITEENABLE = 156,
D3DDDIRS_POINTSCALEENABLE = 157,
D3DDDIRS_POINTSCALE_A = 158,
D3DDDIRS_POINTSCALE_B = 159,
D3DDDIRS_POINTSCALE_C = 160,
D3DDDIRS_MULTISAMPLEANTIALIAS = 161,
D3DDDIRS_MULTISAMPLEMASK = 162,
D3DDDIRS_PATCHEDGESTYLE = 163,
D3DDDIRS_PATCHSEGMENTS = 164,
D3DDDIRS_DEBUGMONITORTOKEN = 165,
D3DDDIRS_POINTSIZE_MAX = 166,
D3DDDIRS_INDEXEDVERTEXBLENDENABLE = 167,
D3DDDIRS_COLORWRITEENABLE = 168,
D3DDDIRS_DELETERTPATCH = 169,
D3DDDIRS_TWEENFACTOR = 170,
D3DDDIRS_BLENDOP = 171,
D3DDDIRS_POSITIONDEGREE = 172,
D3DDDIRS_NORMALDEGREE = 173,
D3DDDIRS_SCISSORTESTENABLE = 174,
D3DDDIRS_SLOPESCALEDEPTHBIAS = 175,
D3DDDIRS_ANTIALIASEDLINEENABLE = 176,
D3DDDIRS_MINTESSELLATIONLEVEL = 178,
D3DDDIRS_MAXTESSELLATIONLEVEL = 179,
D3DDDIRS_ADAPTIVETESS_X = 180,
D3DDDIRS_ADAPTIVETESS_Y = 181,
D3DDDIRS_ADAPTIVETESS_Z = 182,
D3DDDIRS_ADAPTIVETESS_W = 183,
D3DDDIRS_ENABLEADAPTIVETESSELLATION = 184,
D3DDDIRS_TWOSIDEDSTENCILMODE = 185,
D3DDDIRS_CCW_STENCILFAIL = 186,
D3DDDIRS_CCW_STENCILZFAIL = 187,
D3DDDIRS_CCW_STENCILPASS = 188,
D3DDDIRS_CCW_STENCILFUNC = 189,
D3DDDIRS_COLORWRITEENABLE1 = 190,
D3DDDIRS_COLORWRITEENABLE2 = 191,
D3DDDIRS_COLORWRITEENABLE3 = 192,
D3DDDIRS_BLENDFACTOR = 193,
D3DDDIRS_SRGBWRITEENABLE = 194,
D3DDDIRS_DEPTHBIAS = 195,
D3DDDIRS_WRAP8 = 198,
D3DDDIRS_WRAP9 = 199,
D3DDDIRS_WRAP10 = 200,
D3DDDIRS_WRAP11 = 201,
D3DDDIRS_WRAP12 = 202,
D3DDDIRS_WRAP13 = 203,
D3DDDIRS_WRAP14 = 204,
D3DDDIRS_WRAP15 = 205,
D3DDDIRS_SEPARATEALPHABLENDENABLE = 206,
D3DDDIRS_SRCBLENDALPHA = 207,
D3DDDIRS_DESTBLENDALPHA = 208,
D3DDDIRS_BLENDOPALPHA = 209,
D3DDDIRS_FORCE_DWORD = 0x7fffffff,
} D3DDDIRENDERSTATETYPE;


typedef enum
{
AdpSetRenderState,
AdpUpdateWInfo,
AdpValidateDevice,
AdpSetTextureStageState,
AdpAdpSetTexture,
AdpSetPixelShader,
AdpSetPixelShaderConst,
AdpSetStreamSourceUm,
AdpSetIndices,
AdpSetIndicesUm,
AdpDrawPrimitive,
AdpDrawIndexedPrimitive,
AdpDrawRectPatch,
AdpDrawTriPatch,
AdpDrawPrimitive2,
AdpDrawIndexedPrimitive2,
AdpVolBlt,
AdpBufBlt,
AdpTexBlt,
AdpStateSet,
AdpSetPriority,
AdpClear,
AdpUpdatePalette,
AdpSetPalette,
AdpSetVertexShaderConst,
AdpMultiplyTransform,
AdpSetTransform,
AdpSetViewport,
AdpSetZRange,
AdpSetMaterial,
AdpSetLight,
AdpCreateLight,
AdpDestroyLight,
AdpSetClipPlane,
AdpGetInfo,
AdpLock,
AdpUnlock,
AdpCreateResource,
AdpDestroyResource,
AdpSetDisplayMode,
AdpPresent,
AdpFlush,
AdpCreateVertexShaderFunc,
AdpDeleteVertexShaderFunc,
AdpSetVertexShaderFunc,
AdpCreateVertexShaderDecl,
AdpDeleteVertexShaderDecl,
AdpSetVertexShaderDecl,
AdpSetVertexShaderConstI,
AdpSetVertexShaderConstB,
AdpSetScissorRect,
AdpSetStreamSource,
AdpSetStreamSourceFreq,
AdpSetConvolutionKernelMono,
AdpComposeRects,
AdpBlt,
AdpColorFill,
AdpDepthFill,
AdpCreateQuery,
AdpDestroyQuery,
AdpIssueQuery,
AdpGetQueryData,
AdpSetRenderTarget,
AdpSetDepthStencil,
AdpGenerateMipSubLevels,
AdpSetPixelShaderConstI,
AdpSetPixelShaderConstB,
AdpCreatePixelShader,
AdpDeletePixelShader,
AdpCreateDecodeDevice,
AdpDestroyDecodeDevice,
AdpSetDecodeRenderTarget,
AdpDecodeBeginFrame,
AdpDecodeEndFrame,
AdpDecodeExecute,
AdpDecodeExtensionExecute,
AdpCreateVideoProcessDevice,
AdpDestroyVideoProcessDevice,
AdpVideoProcessBeginFrame,
AdpVideoProcessEndFrame,
AdpSetVideoProcessRenderTarget,
AdpVideoProcessBlt,
AdpCreateExtensionDevice,
AdpDestroyExtensionDevice,
AdpExtensionExecute,
AdpCreateOverlay,
AdpUpdateOverlay,
AdpFlipOverlay,
AdpGetOverlayColorControls,
AdpSetOverlayColorControls,
AdpDestroyOverlay,
AdpDestroyDevice,
AdpQueryResourceResidency,
AdpOpenResource,
AdpGetCaptureAllocationHandle,
AdpCaptureToSysMem,
AdpLockAsync,
AdpUnlockAsync,
AdpRename,
#if (D3D_UMD_INTERFACE_VERSION >= D3D_UMD_INTERFACE_VERSION_WIN7)
AdpCreateVideoProcessor,
AdpSetVideoProcessBltState,
AdpGetVideoProcessBltStatePrivate,
AdpSetVideoProcessStreamState,
AdpGetVideoProcessStreamStatePrivate,
AdpVideoProcessBltHD,
AdpDestroyVideoProcessor,
AdpCreateAuthenticatedChannel,
AdpAuthenticatedChannelKeyExchange,
AdpQueryAuthenticatedChannel,
AdpConfigureAuthenticatedChannel,
AdpDestroyAuthenticatedChannel,
AdpCreateCryptoSession,
AdpCryptoSessionKeyExchange,
AdpDestroyCryptoSession,
AdpEncryptionBlt,
AdpGetPitch,
AdpStartSessionKeyRefresh,
AdpFinishSessionKeyRefresh,
AdpGetEncryptionBltKey,
AdpDecryptionBlt,
AdpResolveSharedResource,
#endif
}adpdev_t;

typedef enum D3DDDI_FLIPINTERVAL_TYPE
{
D3DDDI_FLIPINTERVAL_IMMEDIATE,
D3DDDI_FLIPINTERVAL_ONE,
D3DDDI_FLIPINTERVAL_TWO,
D3DDDI_FLIPINTERVAL_THREE,
D3DDDI_FLIPINTERVAL_FOUR,
} D3DDDI_FLIPINTERVAL_TYPE;


typedef struct _D3DDDIARG_CREATEDEVICE
{
HANDLE hDevice;
UINT Interface;
UINT Version;
CONST VOID* pCallbacks;
VOID* pCommandBuffer;
UINT CommandBufferSize;
VOID* pAllocationList;
UINT AllocationListSize;
VOID* pPatchLocationList;
UINT PatchLocationListSize;
PULONG pDeviceFuncs;
DWORD Flags;
} D3DDDIARG_CREATEDEVICE;

typedef struct _D3DDDIARG_OPENADAPTER
{
HANDLE hAdapter;
UINT Interface;
UINT Version;
CONST VOID* pAdapterCallbacks;
PULONG pAdapterFuncs;
UINT DriverVersion;
} D3DDDIARG_OPENADAPTER;

typedef struct _D3DDDI_PRESENTFLAGS
{
union
{
struct
{
UINT Blt:1;
UINT ColorFill:1;
UINT Flip:1;
UINT Reserved:29;
};
UINT Value;
};
} D3DDDI_PRESENTFLAGS;

typedef struct _D3DDDIARG_PRESENT
{
HANDLE hSrcResource;
UINT SrcSubResourceIndex;
HANDLE hDstResource;
UINT DstSubResourceIndex;
D3DDDI_PRESENTFLAGS Flags;
D3DDDI_FLIPINTERVAL_TYPE FlipInterval;
} D3DDDIARG_PRESENT;

typedef struct _D3DDDIARG_RENDERSTATE
{
D3DDDIRENDERSTATETYPE State;
UINT Value;
} D3DDDIARG_RENDERSTATE;

typedef struct _D3DDDIARG_DRAWINDEXEDPRIMITIVE
{
D3DPRIMITIVETYPE PrimitiveType;
INT BaseVertexIndex;
UINT MinIndex;
UINT NumVertices;
UINT StartIndex;
UINT PrimitiveCount;
}D3DDDIARG_DRAWINDEXEDPRIMITIVE;

typedef struct _D3DDDIARG_DRAWINDEXEDPRIMITIVE2
{
D3DPRIMITIVETYPE PrimitiveType;
INT BaseVertexOffset;
UINT MinIndex;
UINT NumVertices;
UINT StartIndexOffset;
UINT PrimitiveCount;
}D3DDDIARG_DRAWINDEXEDPRIMITIVE2;

typedef struct _D3DDDIARG_SETSTREAMSOURCE
{
UINT Stream;
HANDLE hVertexBuffer;
UINT Offset;
UINT Stride;
} D3DDDIARG_SETSTREAMSOURCE;

VOID InstallDetours(D3DDDIARG_CREATEDEVICE*);
VOID RemoveDetours();

//WORD FindPattern(DWORD dwAddress,DWORD dwLen,BYTE *bMask,char * szMask)
//{
//for(DWORD i=0; i
Kembali Ke Atas Go down
Lihat profil user
|Hacker|
™|==Members==|™
™|==Members==|™
avatar

Name : dicky setiawan
Jumlah Posting : 31
Reputation : 0
Cendol : 31
Join date : 12.09.11
Age : 19
Lokasi : indonesia

PostSubyek: Re: SC WH D3D Menu   Mon Sep 12, 2011 5:46 pm

NIce Share
Kembali Ke Atas Go down
Lihat profil user
|Hacker|
™|==Members==|™
™|==Members==|™
avatar

Name : dicky setiawan
Jumlah Posting : 31
Reputation : 0
Cendol : 31
Join date : 12.09.11
Age : 19
Lokasi : indonesia

PostSubyek: Re: SC WH D3D Menu   Mon Sep 12, 2011 5:46 pm

Kembali Ke Atas Go down
Lihat profil user
ipoel
™|==Members==|™
™|==Members==|™


Name : ipoel
Jumlah Posting : 1
Reputation : 0
Cendol : 1
Join date : 12.11.11

PostSubyek: Re: SC WH D3D Menu   Sat Nov 12, 2011 5:00 pm

[ask] begini doang ?
Kembali Ke Atas Go down
Lihat profil user
cyberinspired
™|==Members==|™
™|==Members==|™


Name : wildan
Jumlah Posting : 1
Reputation : 0
Cendol : 1
Join date : 22.02.12

PostSubyek: Re: SC WH D3D Menu   Wed Feb 22, 2012 8:21 pm

Thanks gan
Kembali Ke Atas Go down
Lihat profil user
Sponsored content




PostSubyek: Re: SC WH D3D Menu   

Kembali Ke Atas Go down
 
SC WH D3D Menu
Topik sebelumnya Topik selanjutnya Kembali Ke Atas 
Halaman 1 dari 1
 Similar topics
-
» HT & Throat mic buat yg doyan touring
» Solved: Cara Membuat Profile User Drop Down Menu Seperti Forum Ini?

Permissions in this forum:Anda tidak dapat menjawab topik
[ [J]uNIo[R] Cyber-[J2] ] ::  [J]uNIo[R] | Internet and Software  :: Programing :: C / C++-
Navigasi: