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 SC WH D3D Menu

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Agoes_[J][R]
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Name : Agoes_[J][R]
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Join date : 02.09.11

PostSubyek: SC WH D3D Menu   Sat Sep 03, 2011 3:55 pm

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Malmsteen.cpp
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MainBase.cpp
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andremenuclass.h
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based.h
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Functions.h
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#include
#include "SystemIncludes.h"
#include "d3d9types.h"

void PrintText(char pString[], int x, int y, D3DCOLOR col, ID3DXFont *font)
{
RECT FontRect = { x, y, x+500, y+30 };
font->DrawText( NULL, pString, -1, &FontRect, DT_LEFT | DT_WORDBREAK, col);
}

void FillRGB( int x, int y, int w, int h, D3DCOLOR color, IDirect3DDevice9* pDevice )
{
if( w < 0 )w = 1;
if( h < 0 )h = 1;
if( x < 0 )x = 1;
if( y < 0 )y = 1;

D3DRECT rec = { x, y, x + w, y + h };
pDevice->Clear( 1, &rec, D3DCLEAR_TARGET, color, 0, 0 );
}

void DrawBorder( int x, int y, int w, int h, int px, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
{
FillRGB( x, (y + h - px), w, px, BorderColor, pDevice );
FillRGB( x, y, px, h, BorderColor, pDevice );
FillRGB( x, y, w, px, BorderColor, pDevice );
FillRGB( (x + w - px), y, px, h, BorderColor, pDevice );
}

void DrawBox( int x, int y, int w, int h, D3DCOLOR BoxColor, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
{
FillRGB( x, y, w, h, BoxColor, pDevice );
DrawBorder( x, y, w, h, 1, BorderColor, pDevice );
}

bool isMouseinRegion(int x1, int y1, int x2, int y2)
{
POINT cPos;
GetCursorPos(&cPos);
if(cPos.x > x1 && cPos.x < x2 && cPos.y > y1 && cPos.y < y2){
return true;
} else {
return false;
}
}

bool bCompare(const BYTE* pData, const BYTE* bMask, const char* szMask)
{
for(;*szMask;++szMask,++pData,++bMask)
if(*szMask=='x' && *pData!=*bMask) return 0;
return (*szMask) == NULL;
}
typedef enum
{
AdapterGetCaps,
AdapterCreateDevice,
AdapterCloseAdapter,
}adpfunc_t;

typedef enum _D3DDDIRENDERSTATETYPE
{
D3DDDIRS_ZENABLE = 7,
D3DDDIRS_FILLMODE = 8,
D3DDDIRS_SHADEMODE = 9,
D3DDDIRS_LINEPATTERN = 10,
D3DDDIRS_ZWRITEENABLE = 14,
D3DDDIRS_ALPHATESTENABLE = 15,
D3DDDIRS_LASTPIXEL = 16,
D3DDDIRS_SRCBLEND = 19,
D3DDDIRS_DESTBLEND = 20,
D3DDDIRS_CULLMODE = 22,
D3DDDIRS_ZFUNC = 23,
D3DDDIRS_ALPHAREF = 24,
D3DDDIRS_ALPHAFUNC = 25,
D3DDDIRS_DITHERENABLE = 26,
D3DDDIRS_ALPHABLENDENABLE = 27,
D3DDDIRS_FOGENABLE = 28,
D3DDDIRS_SPECULARENABLE = 29,
D3DDDIRS_ZVISIBLE = 30,
D3DDDIRS_FOGCOLOR = 34,
D3DDDIRS_FOGTABLEMODE = 35,
D3DDDIRS_FOGSTART = 36,
D3DDDIRS_FOGEND = 37,
D3DDDIRS_FOGDENSITY = 38,
D3DDDIRS_EDGEANTIALIAS = 40,
D3DDDIRS_COLORKEYENABLE = 41,
D3DDDIRS_OLDALPHABLENDENABLE = 42,
D3DDDIRS_ZBIAS = 47,
D3DDDIRS_RANGEFOGENABLE = 48,
D3DDDIRS_TRANSLUCENTSORTINDEPENDENT = 51,
D3DDDIRS_STENCILENABLE = 52,
D3DDDIRS_STENCILFAIL = 53,
D3DDDIRS_STENCILZFAIL = 54,
D3DDDIRS_STENCILPASS = 55,
D3DDDIRS_STENCILFUNC = 56,
D3DDDIRS_STENCILREF = 57,
D3DDDIRS_STENCILMASK = 58,
D3DDDIRS_STENCILWRITEMASK = 59,
D3DDDIRS_TEXTUREFACTOR = 60,
D3DDDIRS_SCENECAPTURE = 62,
D3DDDIRS_STIPPLEPATTERN00 = 64,
D3DDDIRS_STIPPLEPATTERN01 = 65,
D3DDDIRS_STIPPLEPATTERN02 = 66,
D3DDDIRS_STIPPLEPATTERN03 = 67,
D3DDDIRS_STIPPLEPATTERN04 = 68,
D3DDDIRS_STIPPLEPATTERN05 = 69,
D3DDDIRS_STIPPLEPATTERN06 = 70,
D3DDDIRS_STIPPLEPATTERN07 = 71,
D3DDDIRS_STIPPLEPATTERN08 = 72,
D3DDDIRS_STIPPLEPATTERN09 = 73,
D3DDDIRS_STIPPLEPATTERN10 = 74,
D3DDDIRS_STIPPLEPATTERN11 = 75,
D3DDDIRS_STIPPLEPATTERN12 = 76,
D3DDDIRS_STIPPLEPATTERN13 = 77,
D3DDDIRS_STIPPLEPATTERN14 = 78,
D3DDDIRS_STIPPLEPATTERN15 = 79,
D3DDDIRS_STIPPLEPATTERN16 = 80,
D3DDDIRS_STIPPLEPATTERN17 = 81,
D3DDDIRS_STIPPLEPATTERN18 = 82,
D3DDDIRS_STIPPLEPATTERN19 = 83,
D3DDDIRS_STIPPLEPATTERN20 = 84,
D3DDDIRS_STIPPLEPATTERN21 = 85,
D3DDDIRS_STIPPLEPATTERN22 = 86,
D3DDDIRS_STIPPLEPATTERN23 = 87,
D3DDDIRS_STIPPLEPATTERN24 = 88,
D3DDDIRS_STIPPLEPATTERN25 = 89,
D3DDDIRS_STIPPLEPATTERN26 = 90,
D3DDDIRS_STIPPLEPATTERN27 = 91,
D3DDDIRS_STIPPLEPATTERN28 = 92,
D3DDDIRS_STIPPLEPATTERN29 = 93,
D3DDDIRS_STIPPLEPATTERN30 = 94,
D3DDDIRS_STIPPLEPATTERN31 = 95,
D3DDDIRS_WRAP0 = 128,
D3DDDIRS_WRAP1 = 129,
D3DDDIRS_WRAP2 = 130,
D3DDDIRS_WRAP3 = 131,
D3DDDIRS_WRAP4 = 132,
D3DDDIRS_WRAP5 = 133,
D3DDDIRS_WRAP6 = 134,
D3DDDIRS_WRAP7 = 135,
D3DDDIRS_CLIPPING = 136,
D3DDDIRS_LIGHTING = 137,
D3DDDIRS_AMBIENT = 139,
D3DDDIRS_FOGVERTEXMODE = 140,
D3DDDIRS_COLORVERTEX = 141,
D3DDDIRS_LOCALVIEWER = 142,
D3DDDIRS_NORMALIZENORMALS = 143,
D3DDDIRS_COLORKEYBLENDENABLE = 144,
D3DDDIRS_DIFFUSEMATERIALSOURCE = 145,
D3DDDIRS_SPECULARMATERIALSOURCE = 146,
D3DDDIRS_AMBIENTMATERIALSOURCE = 147,
D3DDDIRS_EMISSIVEMATERIALSOURCE = 148,
D3DDDIRS_VERTEXBLEND = 151,
D3DDDIRS_CLIPPLANEENABLE = 152,
D3DDDIRS_SOFTWAREVERTEXPROCESSING = 153,
D3DDDIRS_POINTSIZE = 154,
D3DDDIRS_POINTSIZE_MIN = 155,
D3DDDIRS_POINTSPRITEENABLE = 156,
D3DDDIRS_POINTSCALEENABLE = 157,
D3DDDIRS_POINTSCALE_A = 158,
D3DDDIRS_POINTSCALE_B = 159,
D3DDDIRS_POINTSCALE_C = 160,
D3DDDIRS_MULTISAMPLEANTIALIAS = 161,
D3DDDIRS_MULTISAMPLEMASK = 162,
D3DDDIRS_PATCHEDGESTYLE = 163,
D3DDDIRS_PATCHSEGMENTS = 164,
D3DDDIRS_DEBUGMONITORTOKEN = 165,
D3DDDIRS_POINTSIZE_MAX = 166,
D3DDDIRS_INDEXEDVERTEXBLENDENABLE = 167,
D3DDDIRS_COLORWRITEENABLE = 168,
D3DDDIRS_DELETERTPATCH = 169,
D3DDDIRS_TWEENFACTOR = 170,
D3DDDIRS_BLENDOP = 171,
D3DDDIRS_POSITIONDEGREE = 172,
D3DDDIRS_NORMALDEGREE = 173,
D3DDDIRS_SCISSORTESTENABLE = 174,
D3DDDIRS_SLOPESCALEDEPTHBIAS = 175,
D3DDDIRS_ANTIALIASEDLINEENABLE = 176,
D3DDDIRS_MINTESSELLATIONLEVEL = 178,
D3DDDIRS_MAXTESSELLATIONLEVEL = 179,
D3DDDIRS_ADAPTIVETESS_X = 180,
D3DDDIRS_ADAPTIVETESS_Y = 181,
D3DDDIRS_ADAPTIVETESS_Z = 182,
D3DDDIRS_ADAPTIVETESS_W = 183,
D3DDDIRS_ENABLEADAPTIVETESSELLATION = 184,
D3DDDIRS_TWOSIDEDSTENCILMODE = 185,
D3DDDIRS_CCW_STENCILFAIL = 186,
D3DDDIRS_CCW_STENCILZFAIL = 187,
D3DDDIRS_CCW_STENCILPASS = 188,
D3DDDIRS_CCW_STENCILFUNC = 189,
D3DDDIRS_COLORWRITEENABLE1 = 190,
D3DDDIRS_COLORWRITEENABLE2 = 191,
D3DDDIRS_COLORWRITEENABLE3 = 192,
D3DDDIRS_BLENDFACTOR = 193,
D3DDDIRS_SRGBWRITEENABLE = 194,
D3DDDIRS_DEPTHBIAS = 195,
D3DDDIRS_WRAP8 = 198,
D3DDDIRS_WRAP9 = 199,
D3DDDIRS_WRAP10 = 200,
D3DDDIRS_WRAP11 = 201,
D3DDDIRS_WRAP12 = 202,
D3DDDIRS_WRAP13 = 203,
D3DDDIRS_WRAP14 = 204,
D3DDDIRS_WRAP15 = 205,
D3DDDIRS_SEPARATEALPHABLENDENABLE = 206,
D3DDDIRS_SRCBLENDALPHA = 207,
D3DDDIRS_DESTBLENDALPHA = 208,
D3DDDIRS_BLENDOPALPHA = 209,
D3DDDIRS_FORCE_DWORD = 0x7fffffff,
} D3DDDIRENDERSTATETYPE;


typedef enum
{
AdpSetRenderState,
AdpUpdateWInfo,
AdpValidateDevice,
AdpSetTextureStageState,
AdpAdpSetTexture,
AdpSetPixelShader,
AdpSetPixelShaderConst,
AdpSetStreamSourceUm,
AdpSetIndices,
AdpSetIndicesUm,
AdpDrawPrimitive,
AdpDrawIndexedPrimitive,
AdpDrawRectPatch,
AdpDrawTriPatch,
AdpDrawPrimitive2,
AdpDrawIndexedPrimitive2,
AdpVolBlt,
AdpBufBlt,
AdpTexBlt,
AdpStateSet,
AdpSetPriority,
AdpClear,
AdpUpdatePalette,
AdpSetPalette,
AdpSetVertexShaderConst,
AdpMultiplyTransform,
AdpSetTransform,
AdpSetViewport,
AdpSetZRange,
AdpSetMaterial,
AdpSetLight,
AdpCreateLight,
AdpDestroyLight,
AdpSetClipPlane,
AdpGetInfo,
AdpLock,
AdpUnlock,
AdpCreateResource,
AdpDestroyResource,
AdpSetDisplayMode,
AdpPresent,
AdpFlush,
AdpCreateVertexShaderFunc,
AdpDeleteVertexShaderFunc,
AdpSetVertexShaderFunc,
AdpCreateVertexShaderDecl,
AdpDeleteVertexShaderDecl,
AdpSetVertexShaderDecl,
AdpSetVertexShaderConstI,
AdpSetVertexShaderConstB,
AdpSetScissorRect,
AdpSetStreamSource,
AdpSetStreamSourceFreq,
AdpSetConvolutionKernelMono,
AdpComposeRects,
AdpBlt,
AdpColorFill,
AdpDepthFill,
AdpCreateQuery,
AdpDestroyQuery,
AdpIssueQuery,
AdpGetQueryData,
AdpSetRenderTarget,
AdpSetDepthStencil,
AdpGenerateMipSubLevels,
AdpSetPixelShaderConstI,
AdpSetPixelShaderConstB,
AdpCreatePixelShader,
AdpDeletePixelShader,
AdpCreateDecodeDevice,
AdpDestroyDecodeDevice,
AdpSetDecodeRenderTarget,
AdpDecodeBeginFrame,
AdpDecodeEndFrame,
AdpDecodeExecute,
AdpDecodeExtensionExecute,
AdpCreateVideoProcessDevice,
AdpDestroyVideoProcessDevice,
AdpVideoProcessBeginFrame,
AdpVideoProcessEndFrame,
AdpSetVideoProcessRenderTarget,
AdpVideoProcessBlt,
AdpCreateExtensionDevice,
AdpDestroyExtensionDevice,
AdpExtensionExecute,
AdpCreateOverlay,
AdpUpdateOverlay,
AdpFlipOverlay,
AdpGetOverlayColorControls,
AdpSetOverlayColorControls,
AdpDestroyOverlay,
AdpDestroyDevice,
AdpQueryResourceResidency,
AdpOpenResource,
AdpGetCaptureAllocationHandle,
AdpCaptureToSysMem,
AdpLockAsync,
AdpUnlockAsync,
AdpRename,
#if (D3D_UMD_INTERFACE_VERSION >= D3D_UMD_INTERFACE_VERSION_WIN7)
AdpCreateVideoProcessor,
AdpSetVideoProcessBltState,
AdpGetVideoProcessBltStatePrivate,
AdpSetVideoProcessStreamState,
AdpGetVideoProcessStreamStatePrivate,
AdpVideoProcessBltHD,
AdpDestroyVideoProcessor,
AdpCreateAuthenticatedChannel,
AdpAuthenticatedChannelKeyExchange,
AdpQueryAuthenticatedChannel,
AdpConfigureAuthenticatedChannel,
AdpDestroyAuthenticatedChannel,
AdpCreateCryptoSession,
AdpCryptoSessionKeyExchange,
AdpDestroyCryptoSession,
AdpEncryptionBlt,
AdpGetPitch,
AdpStartSessionKeyRefresh,
AdpFinishSessionKeyRefresh,
AdpGetEncryptionBltKey,
AdpDecryptionBlt,
AdpResolveSharedResource,
#endif
}adpdev_t;

typedef enum D3DDDI_FLIPINTERVAL_TYPE
{
D3DDDI_FLIPINTERVAL_IMMEDIATE,
D3DDDI_FLIPINTERVAL_ONE,
D3DDDI_FLIPINTERVAL_TWO,
D3DDDI_FLIPINTERVAL_THREE,
D3DDDI_FLIPINTERVAL_FOUR,
} D3DDDI_FLIPINTERVAL_TYPE;


typedef struct _D3DDDIARG_CREATEDEVICE
{
HANDLE hDevice;
UINT Interface;
UINT Version;
CONST VOID* pCallbacks;
VOID* pCommandBuffer;
UINT CommandBufferSize;
VOID* pAllocationList;
UINT AllocationListSize;
VOID* pPatchLocationList;
UINT PatchLocationListSize;
PULONG pDeviceFuncs;
DWORD Flags;
} D3DDDIARG_CREATEDEVICE;

typedef struct _D3DDDIARG_OPENADAPTER
{
HANDLE hAdapter;
UINT Interface;
UINT Version;
CONST VOID* pAdapterCallbacks;
PULONG pAdapterFuncs;
UINT DriverVersion;
} D3DDDIARG_OPENADAPTER;

typedef struct _D3DDDI_PRESENTFLAGS
{
union
{
struct
{
UINT Blt:1;
UINT ColorFill:1;
UINT Flip:1;
UINT Reserved:29;
};
UINT Value;
};
} D3DDDI_PRESENTFLAGS;

typedef struct _D3DDDIARG_PRESENT
{
HANDLE hSrcResource;
UINT SrcSubResourceIndex;
HANDLE hDstResource;
UINT DstSubResourceIndex;
D3DDDI_PRESENTFLAGS Flags;
D3DDDI_FLIPINTERVAL_TYPE FlipInterval;
} D3DDDIARG_PRESENT;

typedef struct _D3DDDIARG_RENDERSTATE
{
D3DDDIRENDERSTATETYPE State;
UINT Value;
} D3DDDIARG_RENDERSTATE;

typedef struct _D3DDDIARG_DRAWINDEXEDPRIMITIVE
{
D3DPRIMITIVETYPE PrimitiveType;
INT BaseVertexIndex;
UINT MinIndex;
UINT NumVertices;
UINT StartIndex;
UINT PrimitiveCount;
}D3DDDIARG_DRAWINDEXEDPRIMITIVE;

typedef struct _D3DDDIARG_DRAWINDEXEDPRIMITIVE2
{
D3DPRIMITIVETYPE PrimitiveType;
INT BaseVertexOffset;
UINT MinIndex;
UINT NumVertices;
UINT StartIndexOffset;
UINT PrimitiveCount;
}D3DDDIARG_DRAWINDEXEDPRIMITIVE2;

typedef struct _D3DDDIARG_SETSTREAMSOURCE
{
UINT Stream;
HANDLE hVertexBuffer;
UINT Offset;
UINT Stride;
} D3DDDIARG_SETSTREAMSOURCE;

VOID InstallDetours(D3DDDIARG_CREATEDEVICE*);
VOID RemoveDetours();

//WORD FindPattern(DWORD dwAddress,DWORD dwLen,BYTE *bMask,char * szMask)
//{
//for(DWORD i=0; i
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PostSubyek: Re: SC WH D3D Menu   Mon Sep 12, 2011 5:46 pm

NIce Share
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PostSubyek: Re: SC WH D3D Menu   Mon Sep 12, 2011 5:46 pm

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PostSubyek: Re: SC WH D3D Menu   Sat Nov 12, 2011 5:00 pm

[ask] begini doang ?
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PostSubyek: Re: SC WH D3D Menu   Wed Feb 22, 2012 8:21 pm

Thanks gan
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